Hate-playing Sherlock Holmes, Part 3

11:15 am - 11/27/2014
The exciting case of Sherlock Holmes: The Awakened continues!


In their warehouse investigations Holmes and Watson found a vial of opium, labelled 'Black Edelweiss'. Holmes then asks you which country is associated with the edelweiss. I hope you were paying attention during The Sound of Music!

So the pair travel to Switzerland, to the Black Edelweiss Institute, which turns out to be a mental asylum. Watson goes in and tries to bluff his way in as a professional doctor, but just as that fails a tall, red-headed American walks in. Yes, it's the man who was murdered and stuffed full of eels! Watson points him out for the imposter that he is, and the red-headed man is captured by orderlies and committed for mumbeldysomething.

The red-headed man is Holmes in disguise, keen to investigate the Institute. The game gets a bit interesting at this point, in that it's no longer linear and you can actually 'lose'. As he's being forcibly admitted Holmes in injected with a sedative. If you're quick you can get Holmes to switch the sedative with water, so it has no effect. If you're not quick, Holmes gets sedated, and has distorted vision when he wakes up in his cell (this wears off after a few minutes through).

Holmes breaks out of his cell and explores the Institute, which appears to be dungeons filled with people crying and moaning.

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Holmes wanders around talking to patients, but there's also guards patrolling the corridors. Here beings an exciting stealth game where you have to avoid guards who patrol with no respect to time, or even physics, and are often entirely out of view. So fun. If Holmes gets caught, the game ends with Watson waking up from a nightmare screaming "No, it can't end like this!".

Eventually, Holmes distracts the hardened, bludgeon-wielding orderlies by releasing a flock of birds. He's then free to wander the Institute, including the head nurse's office where he makes disparaging remarks about her stills in macramé. You might think I'm being facetious here, but I'm totally not.

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You progress through the dungeon areas, lock-picking doors, finding keys, solving puzzles and talking to patients. And then, there's the Escheresque stairs of dooooom.

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Holmes finds a well in one of the dungeon rooms with a body in it, and is glad Watson is spared the sight. Because, as a medical doctor and ex-war surgeon, Watson is surely rathe squeamish around the dead.

Finally, Holmes stumbles across an Indian man, who's a follower of The One and mumbles about how Holmes will die, blah blah.

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Holmes runs away and discovers... Moriarty! Who's inexplicably now a patient in this mad house, and has lost all his memories and mental faculties. Holmes escapes the suddenly-returned guards by convincing Moriarty that the head guard is Sherlock Holmes, which prompts Moriarty to run at them screaming. Because that makes sense. Right?

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Anyway, Holmes dons his red-headed American disguise and saunters out into the public area of the Institute. It feels like a lot of time has passed (certainly an hour plus of gameplay), but Watson is there loitering there. Is it a different day? I can't tell... No one seems to care that the red-headed American has been admitted and now appears to be sauntering out. Watson detains the American and is telling him his ruse is silly and would never be convincing, until Sherlock removes the disguise and Watson is all oh em gee!

Blah blah blah, Holmes declares they must go to New Orleans. On the train back to London a random boy walks into Holmes and Watson's carriage with a puzzle box he can't open. Holmes opens it, and Watson makes a remark about detectives using their brains. What is even the point of this? The boy is called away by his mother, and you discover is name is Hercule Poroit.

You can watch this touching scene here. It really is quite beautiful, *sniff*. I especially like the way Holmes takes the box off the child without even looking at him, Watson's haughty glare, and the way Holmes stares out the window like a teenage girl.

Oh, kill me now.
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